
The cutscenes in the game are comic-like in their style, not unlike the cover art of the books. What’s most disappointing is that the game never leverages any media from the film, aside from still shots used to decorate the cards. The characters are also noticeably blocky in early cutshots that zoom in close to them their hands look more like clubs than hands. However, the character models don’t animate particularly well, and the shadows underneath them are simple shaded ovals. Spell effects are impressive, making use of vibrantly colored particles and other lighting effects. For example, as you scale the towers and roofs of Hogwarts, you can look in the distance and see the surrounding buildings of the school grounds.

Graphically, The Goblet of Fire is quite good for a portable game, excelling mostly in its environment. The artificial intelligence controlling the other characters is smart enough to help you out when it needs to. Some obstacles, like extra-large boulders or flames, require two or more of the characters to simultaneously cast their charms to overcome them. For example, while exploring the greenhouses of Hogwarts, you may need to use carpe retractum to pull down bridges, and herbivicus to open up lily pads that let you cross small bodies of water. The puzzles you need to solve are usually fairly obvious. Carpe retractum (for opening gates) and herbivicus (for causing plants to bloom) are other context-sensitive charms used in the game.

Cast it in the direction of a fire, and your character will automatically do an aqua eructo charm to conjure a stream of water for dousing the flame.

Cast a charm in the direction of a boulder and you’ll lift it with a wingardium leviosa spell. You’ll solve plenty of environmental puzzles using each character’s standard, context-sensitive charm spells. The primary differences are the omission of the prefects’ bathroom level and the inclusion of some unlockable minigames. The PSP version of The Goblet of Fire is practically identical to the bigger console versions.
